With the current Colo batch (Chinjao, Ms. Valentine and Kuro) coming to an end, Bandai decided to drop the bomb with an amazing new Wave. This time, with two 50 stamina editions and beast characters, we're given the long awaited Kanjuro and Kinemon!
On the regular 30 stamina editions, we have Marguerite which is also a very good unit! In the end, prepare to say goodbye to your gems. In addition to this, Shanks will be here for 3 weeks with a chance to drop the yellow skull!!
Also, in case you missed them in the past, Hina and Vista will be back!
The guide will contain a unit analysis as well as a round walkthrough, along the best teams to face it!
Note that the stats and abilities refer to the highest evolution.
Onto the guide, now!
The Unit
Kinemon (4*)
Foxfire Kinemon (5*)
Type: STR
Classes: Slasher, Free Spirit
Slots: 5 (!!)
HP: 2,075
ATK: 1,433
RCV: 321
Captain Ability:
Boosts the ATK of Free Spirit characters' by 2.5x and recovers 2x own RCV in HP at the end of the turn
Special (16 -> 5 turns):
Reduces cooldown of Slasher and Free Spirit characters by 1 turn and, if HP is above 70%, changes adjacent orbs into matching ones.
Unit Analysis
Brace yourselves, Free Spirit lovers. I present you the best STR Free Spirit character so far! Aren't you a fan of this class? No worries, I present you a beast STR Slasher!
It isn't in vain that Kinemon is one of the most awaited characters from coliseum. He's an incredible F2P unit that is crucial in many Free Spirit/ Slasher teams. We're talking about an entirely F2P unit that has 5 sockets, great stats and amazing abilities.
If you ever lacked a Free Spirit lead, now you have one. This Samurai is the regular 2.5x booster that surpasses Ivankov (as captain) because of the heal at the end of the turn, meaning besides dealing consistent damage, you'll be healing 642 HP per turn (842 if you decide to feed him RCV candies).
The real magic comes now. Maxing at a 5 turn cooldown, he will lower your Slasher/ Free Spirit cooldowns and if you manage to have your HP above the 70% threshold, you'll get 3 matching orbs (if properly placed as sub). Well, with level 2 cooldown reduction you can start reducing specials at turn 3, turning stalling into a much easier thing!
Assuming you might only get heavily damaged during a boss fight, you will also be above the 70% mark, allowing you to ensure 3 matching orbs on a regular basis, making it easier to kill or burst someone!
In the end, please, do a favor to yourself and max this guy. He will prove to be a great asset and a Samurai never disappoints you!
Stage Walkthrough
First Round - RICKY
HP: 1,019,726
ATK: 8,622 (every 2 turns)
NOTE:
You will have your attack reduced by 80% on stage 1 for 99 turns!!
Attack Pattern
Preemptive - Silences STR, DEX and QCK specials for 10 turns. Deals 8,622 damage.
HP < 50% - Heals 50,000 HP every turn for 99 turns.
HP < 30% - Deals 30,000 damage
Recommended Units
Second Round - SPEED JIRU
HP: 2,802,440
ATK: 4,772 (every turn)
Mobs HP: 22,300
Mobs ATK: 4,395 (every turn)
NOTE: Every unit in the early stages (except for the turtle) has a 1 Perfect barrier
Attack Pattern:
Preemptive - Puts up a 1-Great barrier for 99 turns. Deals 7,608 damage.
Every turn - Cuts your HP in 30% and attacks for 4,395 damage.
Recommended Units
Notes: Using Blackbeard as a friend captain allows you some F2P alternatives, whether with a Luffy 5+ as a captain or maybe a Driven/Powerhouse lead such as Shiki or Sanji+. The safest team might be with a Shiki lead and subs such as Doflamingo or Perona, for example)
Third Round - DOC Q
HP: 6,664,440
ATK: 999,999 (every 90 turns)
Attack Pattern:
Preemptive - Poisons you for 3,000 damage for 99 turns and blinds you for 5 turns.
Turn 4 - Numbs a random character for 7 turns and attacks for 999,999 turns (Ah, you thought you'd have 90 turns, didn't you?)
Recommended Units
Notes: Any HP cutter is highly recommended due to Doc Q's high HP. You have to defeat him within 4 turns otherwise you'll be dead.
Also, any team capable of dealing an enormous burst is also recommended (F2P Alternatives: Slasher with friend INT Hawk, Free Spirit with friend TSL, Shiki/Fuji)
Fourth Round - CROCODILE

HP: 7,264,400
ATK: 7,256 (every turn)
Attack Pattern
Preemptive - Puts up a debuff protector for 99 turns and changes all orbs into EMPTY
HP < 50% - Deals 96,500 damage
Recommended Characters
Notes:
- Kuma and Pica are two very useful characters that can ensure a full matching orb board. It is possible to build an entirely F2P team capable of bursting Crocodile in one turn, although you'd require some specials maxed (team HERE)
- Also, HP cutters are extremely useful too, lowering the burst damage needed to kill.
----------------------x---------------------
FINAL ROUND - KINEMON
Before starting, for those who aren't acquainted with 50 stamina coliseums, these always have 2 minibosses, instead of the usual 1.
While stage 4's miniboss will still be the one from the 4th round (Crocodile, in this case), you can encounter three different minibosses on stage 3. These correspond to the ones from the first three rounds (meaning, on this Colo, you can encounter either Doc Q, Ricky or Speed Jiru)
Stage 1

Elder Turtle - 19 HP / 3,344 damage (4 turns)
Teen Turtle - 9 HP / 2,985 damage (3 turns)
Bazooka - 44,000 HP / 6,222 damage (3 turns)
Stage 2

T-Rex - 63,175 HP / 7,860 damage (3 turns)
Pirate - 34,000 HP / 4,494 damage (2 turns) / Locks QCK units for 3 (?) turns in the first attack
Stage 3
Version 1 - Ricky

HP: 394,992
ATK: 3,995
Note: Sunny's special can clear the back mobs
Attack Pattern:
Preemptive - Deals 6,110 damage, silences STR, DEX and QCK specials for 3 turns
HP < 50% - Recovers 50,000 HP per turn for 99 turns
HP < 20% - Deals 30,000 damage
Version 2 - Speed Jiru

HP: 307,854
ATK: 4,340 (every turn)
Attack Pattern
Preemptive - Puts up a 1-Great barrier for 99 turns and deals 5,467 damage
Every turn - Cuts your HP by 30% and attacks for 4,340
Version 3 - Doc Q

HP: 536,400
ATK: 18,240 (3 turns)
Attack Pattern:
Preemptive - Paralyses a random character for 4 turns.
Turn 3 - Attacks for 18,240 damage
Turn 4 - Deals 999,999 damage (even if delayed)
Stage 4 - Crocodile

HP: 2,162,400
ATK: 7,052 (every turn)
Attack Pattern
Preemptive - Puts up a debuff protector for 99 turns, changes all orbs to EMPTY
HP < 50% - Deals 96,500 damage
BOSS STAGE - KINEMON-san

HP: 3,242,000
ATK: 10,920 (2 turns)
Attack Pattern:
Preemptive - Halves your current HP and changes all type slots to STR (Meat and TND slots won't be changed)
Every turn - Randomly changes his type (you can reset it by restarting the app)
Every 2 turns - Attacks for 10,920 damage
HP < 50% - Goes Berserk (shortens attack interval to 1) and starts attacking for 21,840 damage
------------
Team Building
F2P Teams
Sabo (w/ Log Luffy friend)

Requirements: LL friend must have +100 ATK CC. Specials should be within 17/18 turns. Hancock and Kuma should be near max. Autoheal level 5 and bind level 2 are recommended.
F2P is the way!
Stage 1 & 2 - Stall and try to have your HP full before entering stage 3
Stage 3
Speed Jiru & Ricky - Clear with normal attacks within 3 turns
Doc Q - This is the dangerous part, you might have problems because of the paralyses. You will need to tank the first hit from Doc Q (18,240) and clear in the immediate turn after. This will allow you to enter Croc's stage without paralysis!
Stage 4 - Crocodile
Use both Kuma and Boa's special. To burst him in 1 turn, your Log Luffy friend must have +100 candies on attack! If you don't miss any perfects and all your characters are maxed, you can clear him.
BOSS STAGE - Kinemon
Upon entering, use Sabo's special and attack normally. On turn 2, if you have 2 atching orbs on your FS characters, use both Doflamingo and Apoo's special and burst. You can restart the app and force Kinemon to change type again, to one that is more convenient to you, if necessary.
If you haven't encountered Doc Q, you shouldn't have a problem tanking one hit if needed, while saving orbs. However, things might get complicated if you found him!
Mihawk Slasher (w/ 6* Cabbage friend)

Requirements: Max Coffin Boat. Autoheal level 5 highly recommended. Specials should be maxed.
Time to slash the fire!
Stage 3
Doc Q - With this team he doesn't pose as much of a threat as he did on the previous team. You will be able to clear him easily with regular attacks. Kill him before he gets to attack you.
Ricky & Speed Jiru - Clear with regular attacks as these 2 aren't exactly hard to kill
Stage 4 - After emptying your orbs, use all specials except Usopp's and Cabbage's and burst him down
BOSS STAGE - Kinemon
Delay him with Usopp and use Cavendish's special. Attack him heavily for the first 2 turns, while his specials is active, and clear before the delay goes off
Shiki + Fujitora
Requirements: Fuji doesn't need ups. the rest should be within 15 turns. Usopp needs to be maxed. Doflamingo ship would be very useful
The reliable combination strikes again!
Stage 3
Speed Jiru & Ricky - Delay with Usopp and clear with normal attacks. Tank one hit from the last mob so you can have him ready again for the boss fight
Doc - Clear with regular attacks within 3 turns.
Stage 4 - Use Pica, Doflamingo and Shiki's specials and proceed.
In case you've encountered Doc Q, tank some hits from Crocodile (7,052 damage) to clear the paralyses. Burst afterwards.
BOSS STAGE - Kinemon
Use Fuji's special and attack normally. When ready, use Usopp's special and clear during the delay, with the help from Sabo's special. If you've brought Doffy's ship, you could activate its special to make it easier to defeat him.
Fourth Round - CROCODILE

HP: 7,264,400
ATK: 7,256 (every turn)
Attack Pattern
Preemptive - Puts up a debuff protector for 99 turns and changes all orbs into EMPTY
HP < 50% - Deals 96,500 damage
Recommended Characters
Notes:
- Kuma and Pica are two very useful characters that can ensure a full matching orb board. It is possible to build an entirely F2P team capable of bursting Crocodile in one turn, although you'd require some specials maxed (team HERE)
- Also, HP cutters are extremely useful too, lowering the burst damage needed to kill.
----------------------x---------------------
FINAL ROUND - KINEMON
Before starting, for those who aren't acquainted with 50 stamina coliseums, these always have 2 minibosses, instead of the usual 1.
While stage 4's miniboss will still be the one from the 4th round (Crocodile, in this case), you can encounter three different minibosses on stage 3. These correspond to the ones from the first three rounds (meaning, on this Colo, you can encounter either Doc Q, Ricky or Speed Jiru)
Stage 1

Elder Turtle - 19 HP / 3,344 damage (4 turns)
Teen Turtle - 9 HP / 2,985 damage (3 turns)
Bazooka - 44,000 HP / 6,222 damage (3 turns)
Stage 2

T-Rex - 63,175 HP / 7,860 damage (3 turns)
Pirate - 34,000 HP / 4,494 damage (2 turns) / Locks QCK units for 3 (?) turns in the first attack
Stage 3
Version 1 - Ricky

HP: 394,992
ATK: 3,995
Note: Sunny's special can clear the back mobs
Attack Pattern:
Preemptive - Deals 6,110 damage, silences STR, DEX and QCK specials for 3 turns
HP < 50% - Recovers 50,000 HP per turn for 99 turns
HP < 20% - Deals 30,000 damage
Version 2 - Speed Jiru

HP: 307,854
ATK: 4,340 (every turn)
Attack Pattern
Preemptive - Puts up a 1-Great barrier for 99 turns and deals 5,467 damage
Every turn - Cuts your HP by 30% and attacks for 4,340
Version 3 - Doc Q

HP: 536,400
ATK: 18,240 (3 turns)
Attack Pattern:
Preemptive - Paralyses a random character for 4 turns.
Turn 3 - Attacks for 18,240 damage
Turn 4 - Deals 999,999 damage (even if delayed)
Stage 4 - Crocodile

HP: 2,162,400
ATK: 7,052 (every turn)
Attack Pattern
Preemptive - Puts up a debuff protector for 99 turns, changes all orbs to EMPTY
HP < 50% - Deals 96,500 damage
BOSS STAGE - KINEMON-san

HP: 3,242,000
ATK: 10,920 (2 turns)
Attack Pattern:
Preemptive - Halves your current HP and changes all type slots to STR (Meat and TND slots won't be changed)
Every turn - Randomly changes his type (you can reset it by restarting the app)
Every 2 turns - Attacks for 10,920 damage
HP < 50% - Goes Berserk (shortens attack interval to 1) and starts attacking for 21,840 damage
------------
Team Building
F2P Teams
Sabo (w/ Log Luffy friend)

Requirements: LL friend must have +100 ATK CC. Specials should be within 17/18 turns. Hancock and Kuma should be near max. Autoheal level 5 and bind level 2 are recommended.
F2P is the way!
Stage 1 & 2 - Stall and try to have your HP full before entering stage 3
Stage 3
Speed Jiru & Ricky - Clear with normal attacks within 3 turns
Doc Q - This is the dangerous part, you might have problems because of the paralyses. You will need to tank the first hit from Doc Q (18,240) and clear in the immediate turn after. This will allow you to enter Croc's stage without paralysis!
Stage 4 - Crocodile
Use both Kuma and Boa's special. To burst him in 1 turn, your Log Luffy friend must have +100 candies on attack! If you don't miss any perfects and all your characters are maxed, you can clear him.
BOSS STAGE - Kinemon
Upon entering, use Sabo's special and attack normally. On turn 2, if you have 2 atching orbs on your FS characters, use both Doflamingo and Apoo's special and burst. You can restart the app and force Kinemon to change type again, to one that is more convenient to you, if necessary.
If you haven't encountered Doc Q, you shouldn't have a problem tanking one hit if needed, while saving orbs. However, things might get complicated if you found him!
Mihawk Slasher (w/ 6* Cabbage friend)

Requirements: Max Coffin Boat. Autoheal level 5 highly recommended. Specials should be maxed.
Time to slash the fire!
Stage 3
Doc Q - With this team he doesn't pose as much of a threat as he did on the previous team. You will be able to clear him easily with regular attacks. Kill him before he gets to attack you.
Ricky & Speed Jiru - Clear with regular attacks as these 2 aren't exactly hard to kill
Stage 4 - After emptying your orbs, use all specials except Usopp's and Cabbage's and burst him down
BOSS STAGE - Kinemon
Delay him with Usopp and use Cavendish's special. Attack him heavily for the first 2 turns, while his specials is active, and clear before the delay goes off
Shiki + Fujitora
Requirements: Fuji doesn't need ups. the rest should be within 15 turns. Usopp needs to be maxed. Doflamingo ship would be very useful
The reliable combination strikes again!
Stage 3
Speed Jiru & Ricky - Delay with Usopp and clear with normal attacks. Tank one hit from the last mob so you can have him ready again for the boss fight
Doc - Clear with regular attacks within 3 turns.
Stage 4 - Use Pica, Doflamingo and Shiki's specials and proceed.
In case you've encountered Doc Q, tank some hits from Crocodile (7,052 damage) to clear the paralyses. Burst afterwards.
BOSS STAGE - Kinemon
Use Fuji's special and attack normally. When ready, use Usopp's special and clear during the delay, with the help from Sabo's special. If you've brought Doffy's ship, you could activate its special to make it easier to defeat him.
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